Correct me if I am wrong but it seems that after Fallout Shelter the fashion for creation of spinoff for mobile devices based on the awesome novelties for release has begun. Developers of Call of Duty: Infinite Warfare followed this way and created the strategy based on the fighter.
Call of Duty: Siege is a strategy based on a recently released shooter Call of Duty: Infinite Warfare. Here it is possible to meet all familiar characters, well and everything is made more or less in one stylistics. Traditionally, the best decision in creation of such projects is a creation of card games. Here the player collects cards which give an opportunity to use a determined type of military forces or capability. When you grouped the arsenal, it is necessary to go to occupy enemies bases. Their defense consists of special buildings and elements, like power supply units, turrets, weapon direction system and so on.
The player should spawn correctly available troops and to use capabilities that his army could break through defense and destroy the main building. Also the player will be able to build the similar base and to create the most effective system of defense. Unlike Clash of Clans, there is no such strong reference toresources here, the main idea is conducted only on winning for receipt of pleasure and development of the strategic genius.
Call of Duty: Siege
+ A lot ofr of opportunities;
+ The characters are well-recognized due to an unusual game.
- It would be desirable more originality;
- The game is without potential to development.